Designer/Programmer - Ashley Muir

Controls:

Ctrl/Shift/X - Switch Platform

Spacebar/Z - Jump


Description

This game was made in 40 hours for the 40 Hour Game Jam, Make-A-Thing!.

We were given 3 words for inspiration, Remedy, Vermilion and Parallel

Remedy - Used on the pick up items through out the game that will aid you in moving quicker forward

Vermilion - Used for the hazards, Vermilion's raw material has a high amount of mercury, making it toxic. That, plus the fact its red, its an easy way to introduce hazards

Parallel - Used for the platforms, 2 traveling in the same direction and the player moves in-between them :D


Character Art/Platform Art - opengameart.org/content/a-platformer-in-the-forest

Background Art - opengameart.org/users/gravitygames


Updates:

3/8/17

  • Fixed bug causing ghost's sorting layer to be incorrect
  • Each new level comes in pairs instead of individually,
    • (This will allow players to find strategies that work in slow speeds and but do not work in high speeds, allowing players to refine their efficiency in each slice)
  • Controls changed from Space + Ctrl to Z + X
  • Redesigned most of the levels to accompany slices spawning in pairs

News

  • I have decided after a lot of recommendations from players that I will develop this into a mobile game for Android! I have planned to work on it over 6 months so any suggestions or feedback is most welcomed!
StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorAshley Muir
GenrePlatformer
Made withUnity
Tags2D, 40-hour-game-jam, Game Jam, infinite-runner, make-a-thing, makeathing, Pixel Art

Comments

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The game seems enjoyable and addictive, the controls have a good feel and the bit-crushed sound effects add the perfect crunchy feedback to your actions (swapping layers) and running into obstacles. I was confused at first on what to do and how to play, as I'm playing a build that hasn't got a tutorial in it yet (and I didn't read the instructions, doy) but it turned out to be very easy to figure out. I'm looking forward to seeing more content and polish in this game!

(-1)

Where's the Mac build? :)

get a PC.

Really had fun playing this! I love how you switch platforms, and the whole feel of the game. Very well done. Please feedback something from my collection, thank you!