Mob Num: 0410 749 508
Hello! My name is Ashley Muir, I am a student attending SAE/Qantm studying Game Design and aim to be finished end of 2016. I have currently started the final project for Uni which last for 6 months. I am the Designer and Producer of this team, managing 7 people from multiple disciplines (Audio, Animation, Programming, ect).
I am also the Designer and Producer of a team currently developing and publishing our first mobile game, managing 4 people. This is a 12 week project aimed to get a better idea of the business side of software development, honing in on our target market, how to gain funding to support the studio, ect.
I have a passion for 2D games and how old Sega games have evolved from where they were to now games such as Braid, Fez and Hyper Light Drifter.
Uni: Final Project Game
For our final project game, Neonknight, we will be making a 2D action based game using your swordspear as a close-quarters fighting tool, a long ranged traversal tool and a gap closeing tool (throwing your swordspear will impale a wall or enemy allowing you to pull yourself to that location or pulling the enmy to you, kind of like a grappling hook). This will allow the player to use their weapon for more than just offensive/defensive, expanding the flexibility of gameplay.
You play as a Neonknight, the last of your kind. Once side by side of other Neonknights, you protected the city for years, but when high ranked, money grabbing companies thoughts they were "Too good", creating 'accidents' to frame the Neonknights, eventually shutting them down and were replaced by new robots, lead by the cash consuming companies. After all these years, you are the last one, Looking to finish off what the Neonknights started.
2.5D Story Telling in "Inside"
Recently, have have had an intrest in story telling through 3D environments due to looking at an Indie game named "Inside". This game uses no voice lines and very minimal text to teach the player new mechanics as well as hint story elements in the background. Its a linear 2.5D platformer, but due to how open the game surrounds the 3D world around the player, it enforces the player to include the 3D as part of the gameplay mechanics
Original Doom and how they use their enemies.
For our final project game, I decided to bring ideas from the first doom game through their enemy system and put that into 2D environment. Making the player quickly scan the assortment of enemies to plan ahead how they should take them out.
I got this idea from watch Game Maker's Toolkit video about doom and what we can learn from it (Click here for the video!). He talks about how each enemy has a particular way to kill them, what they are strong as, as well as how they can all be killed. What we can take from this is in each level of our final project game, we will introduce enemies in various way using multipul uses of traversal side of the weapon as well as the melee side of the weapon
Squidditch is a 2D Arcade endless runner, similar to a mix of Doodle Jump and Jetpack joyride
To The Death
To The Death is a boss fighter game designed to teach the player to understand patterns in the bosses mechanics.